Apple Motion (Motion Graphics) course
Duration: 4 days
• Getting Around in Motion
Following a New Paradigm, Opening Motion, Transforming and Duplicating a Clip, Stylizing with Filters, Framing with a Mask, Compositing with a Blend Mode, Adding Text, Animating with Text, Using Library Content, Arranging Layers, Using Function Keys, and Outputting Project.
• Building a Composite
Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files,
Compositing with Blend Modes and Filters, Applying Masks and Using Clones and Importing Motion Projects
• Creating Animation with Behaviors
Adding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light
• Animating with Keyframes
Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes
• Creating Content with Generators,
Shapes and Paint Strokes
Drawing Shapes, Creating a Background with a Generator, Modifying Animated Content, Masking with Images, Importing Vector Graphics
• Creating Text Effects
Creating, Formatting and Styling Text
Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Using the Glyph Tool, Saving a Text Animation
Favorite and Adding Motion Blur
• Working with Particle Emitters and Replicators
Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets
• Using Audio
Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working
with Audio and Video, Editing to the Beat and Animating with Audio